EiPlatform – The First World Of E-Sports Based Blockchain
EiPlatform – An estimated 427 million people worldwide will be watching e-sports in 2019. More and more online media platforms, especially Panda.tv, Youtube, and Twitch.tv have become the core elements of the growth and promotion of e-sports competition. In terms of demographics, the Premiership games report about 85% of men and 15% of women, mostly between the ages of 18 and 34. However, some female characters in e-sports want more players.
Since 2000, Korea has several e-sports organizations with professional licenses. The recognition of e-sports competition outside Korea is rather slow. In Korea, most competitions are held in Europe, North America, and China. Despite an important video game market, Japanese e-sports are relatively underdeveloped, largely because of the widespread anti-gambling laws prohibiting paid professional game tournaments.
Whether you’re playing a video game or not buying a controller or for decades, you’ve probably heard about e-sports. A company estimates it will be close to $1.5 billion by 2020. Some participants are already competing for prizes of up to $24 million, E-sports is also elusive and full of jargon, not the size of the sport you focus on in the global competition. If you search for it, understand it, or just understand what it means, here is your eSports guide.
What is EiPlatform?
Our long-term experience in the industry, our practical experience in digital marketing and artificial intelligence-based automation solutions is a key success factor in helping us dominate this niche and become a selling point between big and public brands. Goals He tends to be a trend leader for the next 10 to 20 years. EIP platform will directly connect the company and target audience to provide mutual benefits for both parties.
EIP is developing a powerful platform for decentralized companies that will offer unique content and target audiences to find exclusive offerings from companies. As a result, companies can directly access their target audience, while the needs of industry marketing and public spy will directly access the company’s marketing budget.
The simplicity of EIP direct consumer accessibility makes marketing more economical and can create a brand communication channel with the public to the public. This channel can then be used for targeted marketing campaigns without intermediaries. The initiative will be built with a strong intelligent contract model to ensure full transparency and rapid monetization of EMP usage. Similar to other loyalty programs on other large platforms, the EIP platform will take several steps forward by introducing additional features. These features will make it easier for all parties using smart contracts and blockchain to have a common user interface. In essence, blockchain technology makes it easy to use and ensures a high level of reliability.
E-sports is a fast-growing young industry. Currently, not open enough for marketing. Many small-sized beginners, ribbons, and tournaments are not accessible to most advertisers because they usually only work with big events and celebrities.
E-sports (also known as e-sports, sports, e-sports, video games (competition), professional games (video) or professional games) is a form of competition using video games. In many cases, eSports takes the form of organized and multiplayer video game competition, especially among professional players. The most common types of eSports-related video games are Real Time Strategies (RTS), First Person Shooter (FPS), Combat, and Multiplayer Online Battle Arena (MOBA). Championships like the Legend World Championship League, International Portfolio, Evolution Championship Series and Intel Extreme Masters provide live coverage and prizes to competitors.
Although online and offline competitions have long been part of the video game culture, it is only at the end of the 21st century that when professionals and audiences participate in these events, they are primarily driven by amateurs. Many game developers are now actively designing professional electronic sports subcultures.
The types of fighting games and arcade game fighters are also very popular in amateur tournaments , although the combat game community is often far from the e-sports tags. In mid-2010, the most successful games in the professional competition were the multiplayer online game League of Legends and Dota 2, and the first person’s counterattack game: a global attack. won other game awards including “Call of Duty”, “Heroes of Storm”, “Hearthstone legend”, “watch pioneer”, “Smite” and “StarCraft II”.
The global e-sports market generates $325 million in revenue by 2015 and is expected to reach $493 million by 2016, the global e-sports 2015 audience is 226 million. According to Newzoo’s report in April 2017, 42% of the game market belongs to the cellular industry, and the mobile phone market share is expected to exceed 50% by 2020. E-sports industry will surpass PCs and consoles, such as the super megacorp devil creating the first mobile multiplayer online arena game fighting arrogance, such as Skillz company that offers e-sports championship for mobile games.
Initially, the idea to create an EIP (Esports Interactive Platform) was one of the founders of the cybersport scenario. After working in the industry for 10 years, he started as an ordinary player and became one of the best e-sports teams in the world – the owner of the Imperial team.
Over the years, e-sports audiences have grown at an alarming rate, becoming the top five sports in the world, with around 500 million fans worldwide. The total annual growth rate of exports is the highest in the world. Deloitte’s recent report shows that spies will maintain their leadership growth rates over the next five years. The EIP project strategy is to capitalize on these trends to create economic benefits for businesses and businesses.
So far, small startups, streaming media beginners, middle tournaments and important local tournaments have not been able to get budget from major brands. Big brands tend to be attracted to local or selective audiences, but they continue to work only with the best teams / major tournaments / top stars as they show impressive numbers. In this case, the brand is offered to a target audience with a big budget, and this budget does not provide the highest efficiency, and most of the audience does not have the budget for the best brand. In addition, most budgets are borne by various intermediaries and agents. Industry experts point out that the gap between the rapid growth of e-sports popularity and the development of the marketing tools necessary to communicate effectively with new audiences is also growing rapidly. The employment insurance platform will fill this gap.
This problem is difficult to solve. This is a new project that has made a wise decision for the entire industry. This is called Esports Interactive Platform or just EIP. Brands and companies do not understand the public and the market itself, because it is too young and some experts know enough. Tournaments and ribbons that advertise in their content are not as much taken by agencies as a major part of the brand marketing budget.
The main purpose of EIP is to replace agents with more personal and effective direct marketing to promote effective interaction between brands and the public.
The benefits of EIP are created by people with extensive industry experience. Many workers have more than 10 years of experience before starting work on this project. The EIP ecosystem will be the first global platform to truly connect directly with sponsors, partners, players and Esports fans. Brands and companies optimize their sponsorship spending by directly reaching the audience they need, and the community can ultimately earn a big brand budget.
EIP also uses Blockchain and Smart contracts. These are contracts that operate under terms of the agreement between buyers and sellers written directly on the line of code.
EMP Tokens are designed to be the only way to handle prizes and payment methods in an EIP ecosystem
Information about ICO
Start date: 11:00 am (GMT), April 10, 2018
Payment method: BTC, ETH, LTC, DASH, USD (bank transfer of 2,000 USD)
Target: USD 60,000,000
Minimum target: USD 6,000,000
maximum: 60,000,000 USD
Exchange Rate Tokens: 1 EMP = 0.1 USD
EMI Token Distribution
- Token sale pre-ico 10%
- Token sale ico 75%
- Bounty 1,0%
- EMI coin reward reserve fund 8,0%
- Founders 6,0%
Distribution of planned funds
- Research and development 45.0%
- Marketing and advertising 20%
- Management and operations 15%
- Legal support 5%
Minimum Transaction Amounts
- Minimum Transaction amount in ETH: 100 USD
- Minimum Transaction amount in BTC: 100 USD
- Minimum Transaction amount in LTC/XRP/Dash: 100 USD
- Minimum Transaction amount in Wire: 100 USD
- Minimum Transaction amount in CC: 100 USD
- 50,000 USD and above transactions Additional bonus 15%
- 10,000 TO 50,000 USD: Additional bonus 10%
- 3,000 TO 10,000 USD: Additional bonus 7%
- 1,000 TO 3 000 USD: Additional bonus 5%
- 500 TO 1000 USD: Additional bonus 2%
The main advantage of EIPlatform over other ICOS is the direct involvement of one of the best teams in the world, including well-known professionals from various fields with a perfect reputation.
Headquartered in Tallinn, Estonia, EIP is a global leader in UPS startup per capita technology. The EIP team consists of leading experts with extensive experience in eSports, cryptocurrency, and finance. This is supported by a team of consultants with experience in ICO and other relevant fields that provide additional key management knowledge in marketing, international finance, technical consulting, law and other fields. It also establishes reliable business relationships with brands and companies. The EIP team is familiar with the needs and challenges of all e-sports market participants. EIP has received strong support from companies around the world.
To know the latest information about EIPlatform project you can visit the link below:
Telegram chat: https://t.me/EIP_ecosystem
Disclaimer: “I’m not a representative or a member of the EIPlatform team, I just give you the latest ICO info”